The hackathon we hosted with DTF ended on November 17, and we’re still sorting through the submissions. We’ll announce the winners in Development nomination later (because we need some time to play the prototypes), and today we announce the winners of the Art nomination.
All projects were reviewed by experts, which included:
Vyacheslav Taraskin, Head of BD EMEA Unity
Arseniy Alikhanov, Analytical Consultant Google
Dmitry Shelengovskiy, CEO of Playgendary
Nikita Guk, Chief Brand Officer Playgendary
Alexander Danilov, Art Director Playgendary
Julia Zasekina, Head UA Creative Playgendary
Oleg Chimde, Deputy Chief Editor DTF
Timur Safarov, Editor DTF
The assignments for the artists was to create a setting for a game and make five illustrations.
The main character;
The hard-to-kill character;
Start location after a cataclysm, war, weather catastrophe, or any other disaster.
We looked at more than 150 amazing works of art, and chose the two winners, depicting symbiotes and childhood dreams.
Placed 2nd.Phagocitosis, a project with breathtaking lore and universe.
Placed 1st.Memory Home, a succumbing world of childhood fears and dreams.
Congratulations to the winners and thanks to all the participants!